Posted:
8/14/2024, 7:18:56 PM
Location(s):
Warsaw, Masovian Voivodeship, Poland ⋅ Masovian Voivodeship, Poland
Experience Level(s):
Senior
Field(s):
Software Engineering
Elsewhere Entertainment is looking for a Lead Rendering Engineer to join the development of a new IP.
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!
As a member of the Engineering department, you’ll be responsible for rendering development. We’re looking for someone who comes to the table with new insights, but has the pragmatism required to ship a video game.
You’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by…
Work with the engine team to develop cutting edge rendering technology.
Work closely with the content team to understand the desired visual results.
Write and maintain robust, high-quality code which meets performance goals given the challenging technical constraints of the target platforms.
Analyze, optimize, and improve existing rendering pathways and content creator workflows.
Contribute ideas for features and improvements as the engine evolves.
Communicate and educate fellow developers about implemented features and rendering technologies in general.
Research and develop real-time rendering techniques and features.
Stay up today with graphics papers and technology.
You’re awesome because you have…
5-7+ years of experience in real-time rendering programming.
1 shipped product working as a senior rendering engineer.
Strong 3D math skills and low-level engine experience.
Strong understanding in modern 3D graphics APIs.
Excellent debugging and performance analysis skills.
Solid understanding of modern-day GPU hardware and typical performance bottlenecks.
Experience writing and optimizing GPU shaders.
Deep knowledge of C++ programming and practices.
Understanding of multi-threaded programming.
Bonus points for…
Experience as a managing engineer.
Experience with animation, audio, or game physics technology.
Experience with game networking techniques.
Experience with multi-platform development, including PC, Xbox, and PlayStation.
Working in and extending an established code base.
Enjoyment of playing a variety of video game genres and titles
Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere
Website: https://www.activisionblizzard.com/
Headquarter Location: Santa Monica, California, United States
Employee Count: 5001-10000
Year Founded: 2008
IPO Status: Public
Last Funding Type: Post-IPO Equity
Industries: Gaming ⋅ Console Games ⋅ Media and Entertainment ⋅ PC Games ⋅ Video Games