Principal Engineer

Posted:
11/1/2024, 2:32:23 PM

Location(s):
California, United States ⋅ Los Angeles, California, United States

Experience Level(s):
Expert or higher ⋅ Senior

Field(s):
Software Engineering

Job Title:

Principal Engineer

Requisition ID:

R024194

Job Description:

Your Platform

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare II.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry.  We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment.  We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at  https://www.facebook.com/InfinityWard/, and @InfinityWard on X.

Your Mission

Infinity Ward is seeking a talented and passionate generalist Principal Engineer to architect, implement, and support a variety of significant features, from tooling to runtime. The ideal candidate will have functioned as a video game engineer with industry experience in user tooling, systems, animation, physics, and graphics. Their primary focus will be pushing visual fidelity and runtime efficiency across the Call of Duty Franchise, in tight collaboration with our world-class content creators, to achieve their vision.  

Priorities can often change in a fast-paced environment like ours, so this role includes but is not limited to, the following responsibilities:    

  • Design and implement cutting-edge, and highly optimized, systems that enhance the Call of Duty player experience. 

  • Research new techniques that push the envelope of AAA game visuals, design, and performance. 

  • Collaborate with other engineers and content creators on technical design and feature rollout. 

  • Support memory budgeting, performance analysis and optimization work. 

  • Review the work of other engineers and provide mentorship. 

Player Profile 

Requirements: 

  • 15+ years of core game technology development experience. 

  • Contributed significantly to the development of five or more shipped games. 

  • Excellent debugging and performance analysis skills. 

  • Experience architecting and debugging threaded systems. 

  • Experience architecting and debugging large graphical and asset pipeline features. 

  • Deep knowledge of C++ programming and practices. 

  • Self-motivated, ability to work independently and efficiently under deadlines. 

Pluses: 

  • Strong 3D math and algebra skills. 

  • Experience contributing code toward a bespoke internal game engine. 

  • Experience with asset pipeline, and associated runtime memory and rendering technology. 

  • Experience with game physics & simulation techniques. 

  • Experience with multi-platform development, including PC, Xbox, and PlayStation. 

  • Working in and extending an established code base. 

About Infinity Ward

Founded in 2002, Infinity Ward is the original studio behind the Call of Duty® franchise. The titles developed by Infinity Ward have won more than 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. Some of our previous titles include: Call of Duty®: Ghosts, Call of Duty®: Infinite Warfare and most recently, Call of Duty®: Modern Warfare. Infinity Ward employs more than 250 people in Woodland Hills, CA, just outside of Los Angeles.

A critically acclaimed studio, Infinity Ward is proud to have one of the most passionate and talented development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent, workplace environment. We believe that making the best games relies on having the best people, so we like to look after ours. We enjoy having fun with top-notch events that everyone gets involved with.

Infinity Ward is wholly owned by Activision. To learn more about our studio, please visit us at https://www.infinityward.com/, on Facebook at https://www.facebook.com/InfinityWard/, and @InfinityWard on Twitter.

Our World

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment.  We aspire to have a culture where everyone can thrive to connect.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!  Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.  You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $167,500.00 - $309,876.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Activision Blizzard

Website: https://www.activisionblizzard.com/

Headquarter Location: Santa Monica, California, United States

Employee Count: 5001-10000

Year Founded: 2008

IPO Status: Public

Last Funding Type: Post-IPO Equity

Industries: Gaming ⋅ Console Games ⋅ Media and Entertainment ⋅ PC Games ⋅ Video Games