Senior Software Engineer, Tools - Asset System

Posted:
9/5/2024, 4:08:28 AM

Location(s):
Sofia, Sofia-City, Bulgaria ⋅ Sofia-City, Bulgaria

Experience Level(s):
Senior

Field(s):
Software Engineering

Workplace Type:
Remote

We are looking for a Senior Software Engineer to join our team at Hypixel Studios, which collaborates remotely from around the world. Our members range from industry newcomers to experts with 25+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

 

Join us on our mission to bring players together in an inviting, immersive world where they can make their mark. Hytale empowers creative expression across a spectrum of experiences including sandbox adventure, social play, minigames, and creativity using a suite of powerful and accessible tools.

 

As a Senior Software Engineer for the Creator Tools and Ecosystem initiative, you will be responsible for developing and maintaining our internal and player facing tooling, supporting artists, animators and technical designers with the tools they use every day. You will be continuously communicating with engineers and content developers to ensure performance, workflow and user experience expectations are met. 

 

Who you are:

  • You have strong fundamental programming skills and can build robust, highly scalable systems from the beginning all the way to completion.
  • You have extensive experience with asset pipelines and are skilled in integrating and optimizing assets within game engines.
  • You are passionate about building tools and optimizing workflows, and have a good understanding for the challenges artists/designers face when creating content.
  • You enjoy collaboration and mentoring colleagues.

 

Some of your role:

  • Design, build, and enhance the tools for all disciplines of the Hytale Engine, to be used by both internal developers and players.
  • Work closely with artists, designers, and other engineers to ensure the asset system meets their requirements.
  • Contribute to architecture requirements and technical design discussions for the creator ecosystem.
  • Help shape the technical vision and standards for the team.

 

Essential Traits:

  • 8+ years of professional software development experience in C++.
  • 5+ years of game engine development experience. 
  • Solid understanding of asset pipelines, and asset versioning systems.
  • Proficient at communicating with both technical and non-technical individuals.
  • Team-oriented, self-motivated, and autonomous.

 

Bonus Traits:

  • Experience working on voxel world games.
  • Experience with 3D rendering APIs and 3D math (vectors, matrices, quaternions, etc).
  • Experience working on networked applications.
  • Experience with profiling and optimizing code.
  • Knowledge of industry standard tools (e.g. Blender, Maya, Unreal Engine).

 

We can offer:

  • Competitive salary
  • Annual Performance Bonus (APB)
  • Quality of Life increases
  • Christmas closure
  • A chance to work on a new game project with an extremely motivated team
  • Opportunities to learn and grow personally and professionally
  • A stable and secure work environment
  • The ability to work remotely

 

We’re looking for applicants who are self-driven, put players first, and that have a history of making cool stuff. In return, we can offer an environment that values and supports individual creativity and passion and believes in fostering new talent. We recognize the value of diversity in every sense and actively encourage candidates from diverse backgrounds to apply.