Posted:
11/25/2024, 6:31:48 AM
Location(s):
Masovian Voivodeship, Poland ⋅ Malmo, Sweden
Experience Level(s):
Senior
Field(s):
Art, Graphics & Animation
Elsewhere Entertainment is looking for a Senior Environment Artist specializing in materials to join the development of a new IP.
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!
As a member of the Art department, you’ll create high-quality materials and textures for game environments, ensuring they align with the game's artistic vision. You will also optimize materials for performance and help manage the project's material library.
As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by…
Collaborate with other artists, level designers and the art director to plan material needs for the project
Assess scope of materials requests with your immediate supervisor to establish an achievable production schedule
Create a wide range of high-quality materials for environments and props that align with the game's artistic vision.
Utilize industry-standard software (e.g., Substance Designer, Photoshop) to author textures that emphasize detail, realism, and visual storytelling
Work with the Photogrammetry Team to ensure quality scanned data is being used as a starting point for your materials
Optimize materials for performance and memory constraints on target platforms, ensuring visual fidelity while maintaining efficient resource usage
Organize and manage the project material library and ensure efficient knowledge of pipeline and utilization by team members
Continuously explore and implement new material authoring or shader techniques and tools to improve efficiency and quality
You’re awesome because you have…
A strong portfolio demonstrating focus and passion for material, texturing and shader creation
Proven experience (3+ years) in creating Environment or Prop Art in AAA game development with at least one AAA title connected to your name
Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints
Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling
Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)
Solid understanding of PBR (Physically Based Rendering) principles and material authoring
Ability to consistently resolve issues from a visual, production, and technical perspective
Effective communication and collaboration skills, with the ability to work well in a team environment
Ability to adapt to evolving project needs and work under tight deadlines
Bonus points for…
Knowledge of game engine shader creation, either node based or HLSL
Experience working in or developing procedural workflows via tools like Houdini or UPS
Experience with photogrammetry or other scanning techniques & workflows
Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere
Website: https://www.activisionblizzard.com/
Headquarter Location: Santa Monica, California, United States
Employee Count: 5001-10000
Year Founded: 2008
IPO Status: Public
Last Funding Type: Post-IPO Equity
Industries: Gaming ⋅ Console Games ⋅ Media and Entertainment ⋅ PC Games ⋅ Video Games