Posted:
10/14/2024, 6:46:10 PM
Location(s):
Shanghai, China
Experience Level(s):
Senior
Field(s):
Art, Graphics & Animation
Pay:
$54/hr or $112,320 total comp
拳头视觉设计师通过其在系统设计、图形设计、互动性、布局、字体设计、色彩理论和插图方面的知识,为玩家打造最佳体验;与跨专业团队合作,解决美术问题和设计问题;理解玩家,在解决界面或沟通挑战时会询问关于“是什么”、“谁”和“如何”的问题。
作为中国上海工作室的资深视觉设计,您将负责全阶段游戏的视觉设计方面的工作。我们需要您的帮助,为我们的玩家制作高质量素材,吸引他们并使他们沉浸在游戏世界中。您将向游戏项目负责人汇报,并与其他美术同事和设计师合作,共同为我们的玩家带来令人愉悦的视觉体验,您还将与游戏发行市场及制作人合作,负责定义游戏品牌视觉调性,并打造符合设计趋势及玩家审美的品牌视觉形象,吸引更多的玩家了解并体验我们的游戏。
职责描述:
资质要求:
理想资质:
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Visual Designer at Riot, you'll create exceptional player experiences by leveraging your expertise in system design, graphic design, interactivity, layout, typography, color theory, and illustration. You'll collaborate with cross-functional teams to solve art and design challenges, asking questions about the "what," "who," and "how" when addressing UI or communication challenges, always with the player in mind.
As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming.
To reinforce Riot’s collaborative culture in our China offices, we’ve decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don’t really matter at any of Riot’s offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won’t need a title at Riot to make an impact.
Website: http://www.riotgames.com/
Headquarter Location: Los Angeles, California, United States
Employee Count: 1001-5000
Year Founded: 2006
IPO Status: Private
Last Funding Type: Venture - Series Unknown
Industries: Computer ⋅ Developer Platform ⋅ PC Games ⋅ Video Games