Senior Engineer

Posted:
9/11/2024, 11:46:00 AM

Location(s):
California, United States ⋅ Washington, United States

Experience Level(s):
Senior

Field(s):
Software Engineering

Workplace Type:
Remote

Do you want to be a part of a small, empathetic development team where you have a huge ability to affect the game that you are creating? Are you comfortable working with other incredibly talented folks to find fresh gameplay in unsolved design spaces? If so, we'd love to hear from you.

We value iterative driven development to make high-performance games that feel naturally satisfying, and we prioritize bug fixing over new features.

Concept Art Piece #1Concept Art Piece #2

What You'll Do:

  • Work closely with designers and coders on a small development team to solve problems and create something new.
  • Write C++ code and script to execute on directed gameplay prototypes.
  • Contribute ideas to enrich our game and the world in our new IP.
  • Solve gameplay problems with mechanics that are thoughtful and well-crafted.
  • Give meaningful feedback on all aspects of the game by being an advocate for players at every possible opportunity.
  • Mentor junior engineers.
  • Emphasize playable prototypes and iteration on playable experiences over extensive design documentation and theorycrafting.
  • Help create an inclusive and collaborative development culture within the team.
  • NOT be encouraged to crunch or work overtime.

Ideally You'll Have:

  • A good feel for satisfying, low-latency player controls and high-performance games.
  • 5+ years as a professional developer.
  • Strong self-motivation and self-sufficiency. You know how to independently implement large changes and find the resources you need to make your vision clear to the team.
  • Good communication skills, being able to speak deeply with other engineers as well as presenting ideas in appropriate depth to non-coders.
  • The skills to polish your work to a high quality bar. Ideally you have experience going from a blank slate to a shipped game, understanding the shifts in development between prototyping, polishing, and shipping.
  • Experience with the Unreal engine.

Bonus Points:

  • Experience working on consoles.

What You’ll Get:

  • The base pay for this role is $150,000 to $190,000 USD per year and is applicable to US-based employees only. We pay fairly across our global team regardless of your location but it will differ based on factors such as experience, qualifications etc.
  • In addition to the base pay, we offer profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental, and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Unlimited PTO and sick time
  • Paid parental leave

Some benefits listed, such as the 401k plan for employees in the United States, may vary depending on your employee status and location.

Where You'll Work:

  • Work where you want to work. We have an office in California if you like to come to an office, but most employees work from home across different US time zones and that's totally fine.

Gravity Well

Website: https://gravitywell.games/

Headquarter Location: Los Angeles, California, United States

Employee Count: 11-50

Year Founded: 2020

IPO Status: Private

Industries: Gaming ⋅ Information Technology ⋅ Online Games ⋅ Video Games