Posted:
10/6/2024, 5:00:00 PM
Location(s):
Ontario, Canada ⋅ Toronto, Ontario, Canada
Experience Level(s):
Junior ⋅ Mid Level ⋅ Senior
Field(s):
Art, Graphics & Animation
Platform
Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty: Modern Warfare III.” We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.
We are looking for a talented developer to join us as a Character Artist within our Toronto team. In this role you will partner closely with our teams at our other studio locations in the United States and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.
Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4
Your Mission
Your mission is to develop, implement and tune player-first experiences that will be enjoyed by millions of gamers across the globe. You must thrive in a challenging and often ambiguous environment. An agile and flexible mindset is also necessary since this position must deal with a wide variety of internal and external partners. Excellent and persuasive communication skills are a must.
Creating top-quality 3D character models and textures for AAA games.
Sharing your passion and knowledge about the art of character creation.
Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver realistic characters and meet deadlines.
Be a proactive, self-starter who can independently implement high-level direction.
Mentoring Junior Character Artist.
Working with Outsource Manager to help feedback to Vendors.
Support and strive to improve tools and processes.
Provide creative and original ideas in all aspects of game production and development.
Collaborate with other teams to ensure understanding of requirements and artistic plans.
Be able to trouble shoot or work with other team members to trouble shoot.
Player Profile
Minimum Requirements
An excellent portfolio demonstrating strong modeling and texturing of game-res characters
At least 5 years of experience working in game development, modeling and texturing characters using a combination of common software: Max/Maya, Zbrush, Substance Painter, Marvelous Designer etc.
Good sense of human ,animal/ creature anatomy weight and proportions.
Knowledge of game engine, preferably Unreal.
A desire to work with cutting edge scan technology to make photorealistic character skins.
Understanding of the technical constrains in the game development and engine while creating characters, while pushing the quality at the same time.
Excellent understanding of PBR pipeline.
Strong communication skills.
Ability to work close with Concept Artist, Lead Character Artist and Art Director to bring the character to life.
Ability and desire to work in a creative and collaborative team environment
Ability to manage one’s own time and work within deadlines
Ability to mentor less experienced artists
Extra Points
Previous experience working on and shipping a AAA title as an artist
Passionate gamer
Artistic background
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Website: https://www.activisionblizzard.com/
Headquarter Location: Santa Monica, California, United States
Employee Count: 5001-10000
Year Founded: 2008
IPO Status: Public
Last Funding Type: Post-IPO Equity
Industries: Gaming ⋅ Console Games ⋅ Media and Entertainment ⋅ PC Games ⋅ Video Games