Sr Creature Technical Director

Posted:
3/3/2026, 9:06:47 AM

Location(s):
Vancouver, British Columbia, Canada ⋅ British Columbia, Canada

Experience Level(s):
Senior

Field(s):
Software Engineering

Workplace Type:
On-site

Job Posting Title:

Sr Creature Technical Director

Req ID:

10144787

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

We are looking for an outstanding artist to join our Creature team. As a Senior Creature Technical Director (TD), you will be responsible for the creation of high quality character and creature rigs and simulations, using various software technologies. Senior Creature TDs at ILM are able troubleshoot complicated creature issues, collaborate with their peers and produce high quality work under the direction and support of their supervisors, and help mentor junior artists.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the Creature team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Build high quality, hero creature rigging and skinning in Maya

  • Set up and run cloth, hair, rigid body, crowd, muscle simulations

  • Troubleshoot creature rigging and pipeline issues for artists in other departments

  • Mentor junior character artists and help them develop their skills

  • Script utilities/tools/plug-ins in Maya

  • Participate in reviews, dailies, and department meetings as needed

  • Special projects as necessary

What We’re Looking For

  • 5+ years meaningful professional experience and a Bachelor's degree in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience

  • Experience as Maya rigger for assets in digital animation, visual effects, games, or commercials

  • Experience setting up and running a variety of simulation shotwork

  • Knowledge of anatomy and enveloping

  • Positive demeanour and a phenomenal teammate, with good interpersonal and communication skills

  • Proficiency with Linux, Maya, and Houdini

  • Experience with python scripting

  • Ability to learn quickly and assimilate new information

  • Nice to have: C++, basic proficiency in another subject area such as modelling, texture, lighting, or animation

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

JoinILM

The hiring range for this position in Vancouver is C$112,200 to C$143,600 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-03-03

The Walt Disney Company

Website: https://thewaltdisneycompany.com/

Headquarter Location: Burbank, California, United States

Employee Count: 10001+

Year Founded: 1923

IPO Status: Public

Last Funding Type: Post-IPO Debt

Industries: Amusement Park and Arcade ⋅ Animation ⋅ Consumer Goods ⋅ Digital Media ⋅ E-Commerce ⋅ Media and Entertainment ⋅ Multi-level Marketing ⋅ Performing Arts ⋅ Resorts