Sr Software Engineer (Rust Developer)

Posted:
11/5/2024, 4:00:00 PM

Location(s):
Connecticut, United States ⋅ Glendale, California, United States ⋅ Bristol, Connecticut, United States ⋅ Seattle, Washington, United States ⋅ Washington, United States ⋅ San Francisco, California, United States ⋅ California, United States ⋅ Charlotte, North Carolina, United States ⋅ New York, New York, United States ⋅ North Carolina, United States ⋅ New York, United States ⋅ Santa Monica, California, United States

Experience Level(s):
Senior

Field(s):
Software Engineering

Job Posting Title:

Sr Software Engineer (Rust Developer)

Req ID:

10100472

Job Description:

Disney Entertainment & ESPN Technology

On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.

A few reasons why we think you’d love working for Disney Entertainment & ESPN Technology

  • Building the future of Disney’s media business: DE&E Technologists are designing and building the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come.
  • Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
  • Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.

As part of the Hulu Native Client Platform Rust Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You’ll be part of the team that builds our Direct-to-Consumer Hulu client app on a wide range of devices supported by our Native Client Platform. Best of all, you’ll get to build these apps in Rust!

Job Summary:

We’re looking for a Senior Software Engineer who has experience in Rust and comes from a C/C++ background, who knows how to write cross platform code, and is ready to push the boundaries of UX on our custom in-house runtime to provide the best app experiences for our viewers on devices across the varying spectrum from set-top boxes to modern game consoles.  

Responsibilities and Duties of the Role:

  • Bring senior-level native engineering skills to be a critical member of a team of engineers responsible for building our client application experiences in Rust.
  • Contribute to the development of new application features from on-boarding to browse UI/UX experiences, analytics, video playback UI/UX and much more. If you see it on screen, you’ll likely have a chance to work on it in code.  
  • Work with hardware manufacturing partners to vet new hardware from a client application perspective.
  • Collaborate closely with our Native Client Platform Core engineering team, services engineering teams and product owners to help understand and explain device limitations and requirements.

Required Education, Experience/Skills/Training:

Basic Qualifications

  • Candidates should have 5+ years of C/C++ experience on embedded systems and/or writing portable multi-platform code, with 2-3+ years of personal or professional Rust experience.
  • Understanding of various chip architectures and what features they support.
  • Experience using build runners / compilation tools for multi-platform projects.

Preferred Qualifications

  • Experience working on user interface-level code with knowledge of common patterns, architectures and approaches to present a data driven UX to viewers.
  • Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc.
  • Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.
  • Cross device dependency management
  • Game engines and game engine technologies
  • Internals of browser technology such as Webkit, WPE, Chromium, Cobalt

Required Education  

Bachelor’s degree or better in Computer Science or a related technical field or equivalent job experience.

The hiring range for this position in Seattle, Washington and New York City is $142,516 - $191,180 per year and in Bristol, Connecticut, Santa Monica, California and Glendale, California is $136,100 - $182,400 per year and in San Francisco, California is $148,994 - $199,870 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

Product & Data Engineering

Job Posting Primary Business:

PDE - Consumer Software Engineering

Primary Job Posting Category:

Software Engineer

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Santa Monica, CA, USA

Alternate City, State, Region, Postal Code:

USA - CA - 1200 Grand Central Ave, USA - CA - Market St, USA - CT - ESPN Building 11 - 220 Ronzo Rd, USA - NC - 11016 Rushmore Dr - Frenette Building, USA - NY - 1211 Avenue of the Americas, USA - WA - 925 4th Ave

Date Posted:

2024-11-06