Posted:
10/18/2024, 4:02:16 AM
Location(s):
Barcelona, Catalonia, Spain ⋅ Catalonia, Spain
Experience Level(s):
Junior ⋅ Mid Level ⋅ Senior
Field(s):
Software Engineering
Team Name:
Unannounced ProjectAt Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Technical Artist, you will play a pivotal role in empowering the game team to reach new heights on a new, unannounced project. By combining technical expertise with an artistic sensibility, and actively collaborating with the team, you will help identify optimal solutions to a range of complex challenges. Whether it's streamlining file organization and version control, resolving performance issues, or selecting the right technology to bring the artistic vision to life, your presence will be invaluable. The team will rely on your guidance and problem-solving capabilities to ensure a smooth and efficient development process.
You will be a part of the Technical Art team but you will also work closely with artists, designers, and engineers to create outstanding gameplay moments that will be experienced by players around the world. The role will be complex, creative, and fun with loads of opportunities to hone your skills and try new things.
We’re an inclusive team that welcomes new members with open arms. We care about each other, the games we build, and how we create them. We can't wait to meet you!
Profile the game, looking for problems and opportunities for improvement.
Educate and support the team on how to achieve visual quality and high performance at the same time.
Establish technical guidelines and create the tools that ensure they are followed.
Provide day-to-day technical art support for the team and debug issues.
Extensive Unity skills.
Experience with Git & Perforce.
Strong C# coding skills.
Basic 3D art creation skills.
Tool development experience.
Excellent communication and social skills.
Strong problem-solving skills.
Basic knowledge of rendering and shaders.
Good understanding of software performance.
The ability to spot problems and inspire enthusiasm within the team about fixing them.
A strong passion for finding ways to make things better.
Positive outlook and perseverance no matter the challenge.
True team player.
Version control admin experience.
Website: http://blizzard.com/
Headquarter Location: Irvine, California, United States
Employee Count: 5001-10000
Year Founded: 1991
IPO Status: Private
Industries: MMO Games ⋅ Software ⋅ Video Games