Posted:
11/20/2024, 8:00:35 AM
Location(s):
California, United States ⋅ San Jose, California, United States
Experience Level(s):
Junior ⋅ Mid Level
Field(s):
Software Engineering
Workplace Type:
Hybrid
Do Something Wonderful!
Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let's do something wonderful together. Join us, because at Intel, we are building a better tomorrow.
Who We Are
Our team is responsible for improving 3D graphics performance of Intel GPUs on Windows platform. You will join the team in Oregon, California or another location, with the option to work fully remote for individuals if you have demonstrated high productivity while working remotely.
You will be part of a highly collaborative team that analyzes AAA games, including pre-release titles, for optimization opportunities. We then optimize our driver and shader performance for graphics rendering to improve user experience. As part of this effort, we are also developing internal tools and analysis capabilities.
Who You Are
We are hiring new graduates as well as experienced engineers. Behavioral skills we are looking for include a demonstrated ability to be productive individually and as part of a teams and effective communication of technical details.
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
Bachelor’s degree + 1 year work experience or expected master’s degree and PhD graduates in computer science, computer engineering or equivalent.
Knowledge in programming and problem-solving skills in C/C++
Knowledge of the graphics pipeline, DirectX/D3D, Vulkan, or another API, and GPU shader/kernel languages
Knowledge of GPU architecture, SIMD parallelism, and bottleneck analysis
Preferred Qualifications
Experience in one or more of the following through work, school or personal projects:
Software development of 3D graphics rendering applications or drivers and/or performance optimizations
GPU hardware performance bottleneck analysis and performance optimizations
Development of shaders in HLSL, CUDA, LLVM, SPIR-V, or similar and performance optimizations
Development in Python and analysis of performance data
Benefits:
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here: https://www.intel.com/content/www/us/en/jobs/benefits.html
Annual Salary Range for jobs which could be performed in the US:
$91,500.00-$137,436.00Salary range dependent on a number of factors including location and experience.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 11/20/2025Website: https://www.intel.com/
Headquarter Location: Santa Clara, California, United States
Employee Count: 10001+
Year Founded: 1968
IPO Status: Public
Last Funding Type: Post-IPO Equity
Industries: Artificial Intelligence (AI) ⋅ Information Technology ⋅ Product Design ⋅ Semiconductor ⋅ Software