Module Artist (Contract)

Posted:
9/11/2024, 6:12:33 AM

Location(s):
California, United States

Experience Level(s):
Senior

Field(s):
Art, Graphics & Animation

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Join the award-winning team that created God of War

Santa Monica Studio is seeking a Module Artist for the development of a new unannounced title!

This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on creating environments and level assets.

As a Module Artist, you will effectively collaborate with a wide range of development team members outside of your direct discipline, such as the Art Director, Art Leads, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations. 

Responsibilities

  • Create fully functional assets which can be shared across the project and respect the technical and artistic constraints, according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters, and production goals
  • Work closely with Gameplay, Systems Design, and Animation departments to ensure interactable modules are functioning as intended
  • Create hard-surface and organic assets including foliage
  • Integrate the produced elements, objects, and textures into the levels
  • Demonstrates the ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools, and systems associated with the creation of art assets
  • Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release – this entails ensuring Module assets are of the highest artistic quality and uphold the integrity of the game's design and artistic vision of the game
  • Support the Lead Environment Artist in any ad hoc tasks and duties
  • Facilitates requests or info needs regarding any aspect of the environment/level Module creation process as needed
  • Actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
  • Possesses strong time management and prioritization skills – this entails collaborating with Production group to develop task lists to ensure assignments are progressing in alignment with schedules, milestones, and overall project goals
  • Clearly communicates updates and properly escalate concerns to the appropriate team member(s) and manager(s)

Requirements

  • Minimum 1-3 years of industry experience or related experience
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
  • Proficient in the use of Maya, (or 3D modeling package) Zbrush, and Substance Designer and Painter
  • Proficiency in creating a wide variety of asset types including organic, hard-surface, foliage, and other Module that may need to be skinned, rigged, and animated
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, VFX and engine parameters/optimizations
  • Having experience in basic character creation workflows as they relate to modeling, skinning, rigging, and animation is a plus
  • Excellent communication, organizational, time management, and interpersonal skills
  • Works under minimal direction to determine and develop an approach to solutions. Specifically, this will mean contacting departments outside of art to obtain information and resources and providing updates and findings to those departments
  • A bachelor's in fine arts or relevant curriculum or equivalent skill set 

Preferred Experience

  • Working experience on one or more published titles
  • Previous or current-gen video game platform experience

 

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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$44.14$66.16 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.