Producer - VALORANT Mobile, Monetization Support (Contract)

Posted:
7/10/2026, 4:21:53 AM

Location(s):
Shanghai, China

Experience Level(s):
Junior ⋅ Mid Level ⋅ Senior

Field(s):
Software Engineering

Workplace Type:
On-site

Pay:
$156k/yr

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

As a Producer supporting VALORANT Mobile monetization, you will help the team deliver high-quality commercial content and maintain a smooth collaboration process across Riot, co-development partners, and publishing stakeholders.

This role focuses on production support for monetization assets and workflows, including ported PC-to-Mobile assets, version documentation, and review process coordination for future commercial SKUs. You will help ensure that weapon skins, accessories, and other monetization-related assets are faithfully recreated on mobile while meeting VALORANT’s quality bar and player expectations.

You will work closely with Product Managers, artists, producers, co-dev partners, and publishing teams to track asset status, organize documentation, identify issues, and support clear decision-making. This is a hands-on production role for someone who is detail-oriented, highly organized, and passionate about helping teams ship polished player-facing content.

Responsibilities:

  • Support the review of ported monetization assets from VALORANT PC to VALORANT Mobile, including weapon skins, accessories, and other monetization assets.
  • Compare mobile asset implementation against PC references and help identify gaps in visual fidelity, authenticity, presentation quality, and overall player-facing experience.
  • Document asset review feedback clearly and track follow-up items with relevant stakeholders until issues are resolved or decisions are aligned.
  • Maintain clean and up-to-date documentation for each patch, including asset lists, review status, key decisions, risks, dependencies, and delivery progress.
  • Coordinate meetings, reviews, feedback loops, and follow-up actions across Riot and co-development partners.
  • Support the setup and iteration of review processes for future monetization SKUs, helping the team define clearer checkpoints, responsibilities, documentation standards, and approval flows.

Required Qualifications:

  • 2+ years of experience in game production, project coordination, game operations, product operations, QA, art coordination, or a related role.
  • Experience supporting the delivery of game content, features, assets, or live service updates.
  • Strong attention to detail, especially when reviewing visual assets, implementation quality, or version documentation.
  • Strong organizational skills, with the ability to maintain clear trackers, documentation, meeting notes, and follow-up action items.
  • Good communication skills and the ability to coordinate effectively across Product, Art, Publishing, QA, and external or co-development teams.
  • Ability to manage multiple asset reviews, tasks, and stakeholders at the same time while keeping progress visible and actionable.
  • Comfortable working in a fast-moving development environment with changing priorities and incomplete information.
  • Experience with documentation and tracking tools such as Jira, Confluence, Airtable, Notion, Google Sheets, or similar tools.
  • Fluent in Mandarin, with working proficiency in English for reading references, writing documentation, and participating in cross-team communication.

Desired Qualifications:

  • Experience working on premium content, cosmetics, skins, accessories, or monetization-related content for a live service game.
  • Familiarity with VALORANT’s visual identity, weapon skins, accessories, cosmetics culture, and player quality expectations.
  • Experience comparing asset implementation across platforms, such as PC-to-Mobile, console-to-mobile, or regional version adaptation.
  • Experience working with artists, technical artists, or asset pipelines.
  • Prior experience working with external studios, co-development partners, or distributed teams.
  • Passion for tactical shooters, competitive games, or mobile games.

Employment Type: employment contract with FESCO Adecco, a professional personnel company in China.

职位介绍

作为支持 VALORANT Mobile 商业化方向的制作人,你将协助团队交付高质量的商业化内容,并维护 Riot、联合研发伙伴与发行团队之间顺畅、高效的协作流程。

这个职位主要聚焦于商业化资产与流程的制作支持,包括 PC 到 Mobile 的资产移植审核、版本文档整理,以及未来新商业化 SKU 审核流程的搭建与跑通。你将协助团队确保武器皮肤、挂饰、卡面、喷漆等商业化资产在移动端能够尽可能忠实还原 PC 版本,同时符合 VALORANT 的质量标准与玩家期待。

你将与产品经理、美术、制作人、联合研发伙伴和发行团队密切合作,追踪资产状态、整理文档、发现问题,并帮助团队更清晰地做出判断与推进决策。这个职位适合细心、有条理、执行力强,并且愿意帮助团队交付精致玩家体验的人。

职责描述:

  • 支持 VALORANT PC 到 VALORANT Mobile 的商业化资产移植审核,包括武器皮肤、挂饰、卡面、喷漆以及其他商业化相关资产。
  • 对照 PC 版本参考,检查移动端资产实现是否存在视觉还原度、真实性、展示效果或玩家体验上的差异。
  • 清晰记录资产审核反馈,并与相关团队持续追踪后续修正项,直到问题被解决或团队完成决策对齐。
  • 整理版本级别的商业化文档,帮助产品、美术、发行与联合研发团队更高效地协作。
  • 协调 Riot 与联合研发伙伴之间的会议、评审、反馈循环和后续行动项。
  • 支持未来新商业化 SKU 审核流程的建立与优化,协助团队定义更清晰的审核节点、责任分工、文档标准和审批流程。

基本要求:

  • 拥有 2 年以上游戏制作、项目协调、游戏运营、产品运营、QA、美术协调或相关岗位经验。
  • 有支持游戏内容、功能、资产或长线运营版本交付的经验。
  • 具备良好的细节敏感度,尤其是在视觉资产审核、实现质量检查或版本文档整理方面。
  • 具备优秀的组织能力,能够维护清晰的进度表、文档、会议记录和后续行动项。
  • 具备良好的沟通能力,能够与产品、美术、发行、QA 以及外部或联合研发团队高效协作。
  • 能够同时管理多个资产审核、任务和相关方,并让整体进度保持清晰、可见、可执行。
  • 能够适应节奏较快、优先级变化较多、信息不完全明确的研发环境。
  • 熟悉 Jira、Confluence、Airtable、Notion、Google Sheets 或类似文档与项目追踪工具。
  • 中文流利,具备可用于阅读参考资料、撰写文档和参与跨团队沟通的英文能力。

加分项:

  • 有长线运营游戏中的商业化内容、皮肤、外观、饰品或付费内容相关经验。
  • 熟悉 VALORANT 的视觉风格、武器皮肤、饰品体系、外观文化和玩家质量期待。
  • 有跨平台资产实现审核经验,例如 PC 到 Mobile、主机到移动端,或不同区域版本之间的适配。
  • 有与美术、技术美术或资产管线团队协作的经验。
  • 有与外部工作室、联合研发伙伴或分布式团队合作的经验。
  • 热爱战术射击、竞技游戏或移动游戏。

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

Riot Games

Website: http://www.riotgames.com/

Headquarter Location: Los Angeles, California, United States

Employee Count: 1001-5000

Year Founded: 2006

IPO Status: Private

Last Funding Type: Venture - Series Unknown

Industries: Computer ⋅ Developer Platform ⋅ PC Games ⋅ Video Games

Visa Sponsorship: Sponsors work visas