Responsibilities:
Working with scientists to research and develop advanced techniques in the following topics:
3D geometric learning,
Re-meshing and UV optimization,
Physically-based animation and simulation
Machine learning for computer graphics
Motion planning in virtual city
Character locomotion and control
Realistic image synthesis and real-time rendering techniques
Researching and developing tools and pipelines to facilitate the use of technologies in the game development environmentRequirements:
Strong coding skills in one of following programming languages: C++, python, TensorFlow/Torch
Solid knowledge in calculus, linear algebra, basic numerical analysis
A strong sense of responsibility and good communication skills
Plus:
Graduate students in a master or Ph.D. level program
Publications on computer graphics/vision, machine learning, and robotics
Familiarity with game engine, graphics APIs, and GPU programming
Salary: $5,833 - $10,000/month