Responsibilities: 有扎实的美术基础:能较好理解结构,光线,色彩等; 熟悉常用美术工具:如 Houdini or Blender, 3dMax or Maya , Substance 等; 熟悉脚本语言: Python, Vex 最少一项,有插件工具开发经验; 熟悉 Shader 语言: Cg, GLSL,HLSL 最少一项; 熟悉常用的渲染算法,计算机图形学; 熟悉 C# , C++ 程序开发语言; 熟练掌握 Unreal 引擎; 熟练掌握 Profiling 工具: GPA , Adreno Profiler, RenderDoc, Debugger 最少一 项; 精通游戏中角色的美术制作流程,精通角色皮肤,毛发,布料等渲染技术 ; 优秀的团队沟通及合作能力,能够适应新的创造性挑战 , 乐于助人并乐于分享 ; Strong artistic background, good understanding of struct, color and light; Excellent problem-solving skills, High-level familiarity with DCC tools (Houdini or Blender, 3Dmax or Maya, Substance etc.); Intermediate programming experience with scripting languages (Python, Vex etc.) and plug-in tools development; Intermediate programming experience with Shader languages (CG, HLSL, GLSL etc.); Experience in C++ or related languages is a plus; High-level familiarity with Unreal Engine; High-level familiarity with profiling debugger tools ( GPA, Adreno Profiler, RenderDoc) at least one of them; High-level familiarity with the art production process of game characters, especially has strong understanding of rendering of skin, hair, cloth, etc; Excellent teamwork and communication skills , the ability to adapt to new creative challenges, helpful and willing to share; Requirements: 和美术及引擎程序一起设计渲染方案,编写 Shader ,实现美术效果; 设计美术资源规范,确保项目的美术资产按照规范执行; 对游戏性能进行 Profiling ,设计优化方案; 和美术及引擎程序一起解决工具引擎日常使用过程中出现的问题。 发现美术 pipeline 中出现的问题,开发工具提高美术工作流效率; 和美术及引擎程序一起研发新工具和游戏引擎的新特性,开发范例工程,技术推 广应用; Work with art team and engine team to design rendering solutions, write shaders, and achieve artistic effects; Design art resource specifications to ensure that the project's art assets are executed in accordance with the specifications; Profiling game performance and designing optimization solutions; Work with art team and engine team to solve various bugs during project development; Discover problems in the art pipeline and develop tools to improve the efficiency of art workflow; Work with art team and engine team to develop new tools and new features for game engines, develop sample projects, and promote and apply technology;