Technical UI Designer

Posted:
9/23/2024, 8:03:00 AM

Location(s):
New York, New York, United States ⋅ New York, United States

Experience Level(s):
Mid Level

Field(s):
UI/UX & Design

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

UX DESIGN

What We Do

We design customer and user-focused experiences that are fresh and innovative, while problem solving by anticipating user behavior and hurdles. We approach the most complex of problems and address them with simple, intuitive, and useful solutions.

What You'll Do

Epic Games is looking for an eager and collaborative Technical UI Designer to work on several initiatives as part of our collaboration with Disney. In this position, you will have a role as an integral team member implementing UI designs and screens in Unreal Engine, building rapid prototypes, layouts, visual scripting, and leveling up designs and player experiences. You will work with UX Designers, UI Artists, and UI Programmers to ship these features to millions of users around the world. The ideal candidate would be comfortable calculating basic algebra math ("Game math"), working on game or menu systems, building responsive layouts that meet various sizes and accessibility needs, and programming principles.

In this role, you will

  • Collaborate on UI Screens and Features, break down feature/wireframe into necessary widget structures and propose data inputs into the widgets
  • Work with UX & UI Art, Programming, and Game Design to identify goals and communicate the technical requirements of executing the feature
  • Create or modify layouts from the provided wireframes with appropriate widget setup so UI Artists can begin styling and building on widgets
  • Implement blueprint logic when presentation logic calls for it. Assist UI Artists where necessary to implement special presentation behavior, fix layout issues, and debug problems
  • Build in modularity to widgets to be easily changed in rapid prototyping for Art & UX designers
  • Thinking through multi-platform, accessibility, and localization needs and including those into the widget creation process
  • Creating performance optimized widgets and following/setting best practices as they evolve with performance and data

What we're looking for

  • 4+ years of experience building UI and experiences in game engines and across multiple platforms (mobile, web, pc, consoles)
  • 4+ years of experience working in Agile environments and on multi-disciplinary teams
  • 2+ years of experience shipping updates and new features to a user base on a regular cadence
  • Have engine experience (Custom engine, Unity, UE5, Lumberyard, Snowdrop, etc.)
  • You are a logical problem solver who pays a lot of attention to detail and has excellent written and communication skills
  • You can "translate" communication across departments (i.e talk to programming about visual design needs, summarize technical issues, etc), but also have empathy for non technical team members and the ability to empower others on your team
  • Scripting or visual scripting experience
  • Experience in setting/keeping things to best practices and reducing tech debt as needed
  • Nice to have: you have coded in an object-oriented language, like C++, Java, etc.
  • Nice to have: UI work on 2+ AA/A game titles and experience on a Live Service Game

This role is open to multiple locations across North America & Europe (including NYC).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range
$114,788$168,356 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.